Wednesday, April 01, 2009

Byte: A case of bad timing

The announcement of OnLive's cloud computing service, which hosts videogames on a 'cloud' server farm and then streams the video output down your broadband line for you to play on your PC or via a low-cost TV-console, got a predictably short thrift when people sat down to analyse it last week.

My own thoughts (see the comments thread) on the subject were along the lines of "Remember the Infinium Phantom?" That little exercise didn't exactly end well. Years of development and millions of dollars burned in R&D costs and all they had to show for it was a $120 lapboard. Which I don't think anyone bought.

As you might expect, the response from OnLive has been pretty robust. Shame they chose to make their rebuttal statement on April Fool's Day, though. Probably could have timed that one better...
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