According to the people who've played it on State, Doom 3 is a total turkey. A pretty turkey, but a turkey nonetheless. Unfortunately, this doesn't surprise me very much. Unlike the other two big sequels of the year (Half-Life 2 and The Sims 2) I've had doubts about just what Doom 3 was trying to do. It clearly wanted to be Doom but with 'teh pretty', yet by building the game in such a high polygon, insanely textured environment, it appears that the game no longer has the arcade feel and massed enemies that made Doom special in the first place. Like Unreal 2, it's simply a very pretty (but exceedingly dark) shooter that does nothing we haven't seen before. Except perhaps taking the novel step of preventing you from seeing the enemies trying to shoot you, unless you care to ditch your weapon and use the flashlight. Disappointing.
Monday, August 09, 2004